Only 2H weapons works, using a versatile weapon like longsword with two hands wont trigger the extra attack. Proficiency with martial weapons or longswords is required to use it effectively. Always used special arrows. Clerics are normally melee fighters in D&D, not just spellcasters. Players get to select a specialty during Character Customization for the Fighter Class and at a higher level of the Ranger class. She attacks the big bad guy in front of her and rolls a three. If damage reduces the sunweaver to 0 hit points, it must make a Constitution saving throw with a DC of 5 plus the damage taken, unless the damage is acid damage or from a critical hit. Checked last pacth and yet same problem. That sounds like a bug then since the Great Weapon Fighting Style should work with Versatile weapons as long as you are wielding a melee weapon with two hands. However, the Dueling Fighting Style ruins this dynamic. Versatile means it may be used 2-handed or 1-handed. Each creature in the area must make a Dexterity saving throw, taking 7d10 fire damage on a failed save or half as much on a successful one. In general high dex characters may want lighter armor while low dex characters want heavier armor. 3%. In-game properties. She attacks, and rolls a 9. Originally posted by Giant Space Hamster: I can confirm it is not working with a Greatsword. As you explore locations, you can spot traps that you can disarm, or shoot/blast objects that can damage enemies (i. In order to effectively harness the Arcane Arts, Wizards are fully dependent on their Intelligence, which determines whether or not the Spells they cast actually land on their. Even when hit with 2 separate damage types at once, there's a good chance it's the second one that knocks you out rather than the first. Cleric is easily the best class in the game. Checked last pacth and yet same problem. Proficiency with martial weapons or longswords is required to use it effectively. Feats. Just stack those damage dice. But there's a choice here: one-handed wielding + shield or two-handed wielding. Prepared Spells (Personal Preference) Level 2. Proficiency with martial weapons or warhammers is required to use it effectively. Versatile weapons don't work with the feat. In the Magic Research Complex, in the Southern Section of the Underground level, there is a hidden door that opens when you interact with a broken crate. Rogues are versatile because of how precise they are in. Weight. 05 (depending on how many rounds it takes to kill 1 specific enemy) Paladin sustained DPS = 20. jeezFirebolt is a spell that you make an attack roll on, if you miss, it doesn't do anything. Fixed Great Weapon Fighting rerolling all damage rolls (including spells) while holding a 2-handed weapon instead of only affecting weapon damage rolls. In-game properties. Piercing Damage, Melee, Thrown, Versatile, Standard, Wood, Metal. It is a unique weapon that can also serve as spell focus. Before it is identified, it has properties just like a standard Warhammer (it's just more valuable). Fixed Brutal Critical not using the versatile damage die when relevant. Effect. that will give rogue to be on par with classes that can obtain 2 attacks at level. Many players consider the Maul of the Destroyer to be one of the strongest weapons in Solasta: Crown of the Magister. Uncanny Accuracy: Once called “Sylvan Archer” in an earlier version of the game, this feat is a must-have if the character is an archer. Only 2H weapons works, using a versatile weapon like longsword with two hands wont trigger the extra attack. Published Jul 5, 2023 Choosing the right weapon in Solasta: Crown of the Magister can mean the difference between life and death. At the table, Druids and Clerics have frequently been a strong second. Proficiencies in Solasta: Crown of the Magister are indications of being able to perform certain tasks well. The air elemental will need to roll 16 to hit you. The Inner Strength DLC. They can't save them all. As you explore locations, you can spot traps that you can disarm, or shoot/blast objects that can damage enemies (i. Of the three games, I'd say DOS1 was the best, Solasta is a close second (and may even trump DOS1 if you prefer the D&D rules set), and then DOS2 is somewhere in the pits. It is a unique weapon that can also serve as spell focus. The casino game Craps is based off of the rolling of 2d6 and the payouts are based on the probabilities. In D&D, it's level 5. Its strong points are a best-in. Dice. For a 6th level character with 16 Charisma, that totals an average of 89 damage. . Proficiency with martial weapons or longswords is required to use it effectively. Put whoever has your lowest AC in the middle of the room, use dodge and cast fire protection on them before the fight and just throw fireball after fireball at them. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. This weapon is exactly the same as a standard. The bonus action deals an additional 1d4 + Charisma +Proficiency in bludgeoning and another 3d8 in radiant. Cantrip damage is also basically trivial by level 8 even when some subclasses get buffs to it - mostly due to sacred flame being a garbage spell and spell slots no longer being so scarce. 1d12 chance to get a 12 is 1/12. Unless you have the Powerful Cantrip feat which is supposed to make a cantrip do half damage on a miss or save. Once your primary caster. +3 from strength. As a focus, the staff can be. That being said, there is no single class incapable of completing the entire campaign on authentic mode so long as you build it moderately intelligently and make sound. Attunement is required to use those abilities. The weapon must have the two-handed or versatile property for you to gain this benefit. Apply hold person to Humanoid for advantage Swing with a Normal Greatsword, both dice roll high enough to hit enemy Combat log will show both First hit and the 2nd hit confirmed by the. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. 17 New Feats (Free): Arcane Appraiser: Magical Items are automatically identified when put in your inventory; Badlands Marauder: Gain +1 CON, resistance to poison damage and advantage on rolls against being poisoned; Forest Runner: Gain +1 DEX and +2 cells movement speed ; Mightly Blow: When attacking with a melee two. In order to effectively harness the Arcane Arts, Wizards are fully dependent on their Intelligence, which determines whether or not the Spells they cast actually land on their targets. It allows the bearer to cast three spells: Burning Hands (1 charge) Fireball (3 charges) Wall of Fire (4 charges) Attunement is required to cast those spells (and it can only be done by Sorcerers and Wizards). ===== New Spells & Cantrips. Evidently, you. Solasta Wizard Build Guide: – Shock Arcanist. Weight. #5. Character customization in Solasta is a bit underwhelming. Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battlefield. This is useful in a game like Solasta since it's a low-level game, but this advantage disappears when your Fighter starts getting extra attacks. But if you are autocrit killing 1-2 enemies per turn, you effectively could spam it. A character wields a single, usually heavy/two-handed/versatile weapon with two hands. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Wizards wield the power of magic by Crafting Scrolls and casting Spells to deal massive amounts of damage. This includes the quarter staff, which is both a simple weapon as well as versatile. Proficiency with a weapon allows a character to add his proficiency bonus to any. Take a critical hit without going down. Magical, Slashing Damage, Melee, Versatile, Metal. Staff of Metis is a magical one-handed melee bludgeoning weapon. I remember when -ac was better too =)Related: How Solasta: Crown Of The Magister Solves The D&D Ranger Problem. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Weapons in Solasta: Crown of the Magister is a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses . Proficiency with martial weapons or battleaxes is required to use it effectively. So they should not work together while using both hands with a single weapon. . Not all rogues are thieves, though most will happily pick up unguarded valuables. Quarterstaff is a standard one-handed melee bludgeoning weapon. Weapons are usually categorized into different types that. Longsword +1 is a Martial Weapon in Solasta: Crown of the Magister. Properties. With one hand the weapon's damage die is a d6. Gearing advice. A bit confused my rogue can attack twice per turn but my mage can only attack once and my sorcerer damage seems really low compared to the rogue both at lv 2. This raises greatsword average damage from 7 to 8. I was a big player of 3. Magical, Piercing Damage, Melee, Bleeding, Thrown, Versatile, Wood, Metal. Ommamar. , stalactites in caverns). Standard array is used for stats except where noted otherwise. There are only a few places in the game where you're prevented from longresting between fights. Wizards wield the power of magic by Crafting Scrolls and casting Spells to deal massive amounts of damage. For example, a Fighter proficient with martial weapons is able to use a Greatsword effectively, as he was trained to fight with it. Ranger sustained DPS = from 22. In the main campaign, the weapon cannot be bought or found, it can only be crafted. 5 average). That being said, there is no single class incapable of completing the entire campaign on authentic mode so long as you build it moderately intelligently and make sound. It's a basic non-magical weapon. Remember that you gain Advantage when casting Scorching Ray from higher elevation with respect to your targets since it functions as a Ranged Spell Attack. Clerics are normally melee fighters in D&D, not just spellcasters. Weapons are usually categorized into different types that suit each. Longsword of Sharpness is a craftable one-handed melee slashing weapon. The air elemental will need to roll 16 to hit you. Enchanted by a Manacalon master smith. The trouble really is that you're trying to force-fit D&D classes into roles derived from other systems when they're generally designed to be more versatile than that. Properties. Unity is a magical one-handed melee slashing weapon. I remember when -ac was better too =)Related: How Solasta: Crown Of The Magister Solves The D&D Ranger Problem. In-game properties. Bludgeoning. A high Dex (lower Str) barbarian, with a scimitar. i love the thief subclass in bg3. As the Hunter Ranger was the base game's ranged specialist, the Shadow Tamer Ranger is the base game's melee specialist for rangers. Battleaxe of Acuteness is a Martial Weapon in Solasta: Crown of the Magister . Magical, Slashing Damage, Lightning Damage, Melee, Versatile, Metal. Introduction. As soon as you. In Solasta: Crown of the Magister, you can have up to 4 different heroes/classes in your party. Passive buffs are granted to the character if they meet. Spear is a standard one-handed melee piercing weapon. Weight. So the most optimal choice is obvious: one-handed wielding + shield. Versatile weapons do greater damage if you do hold them with both hands. On the player side that choice to use a one hand sword with the versatile tag the reasoning would likely be for the added damage so it would make sense for that feat to allow for the extra attack; if you where giving up armor class to achieve more damage. If the party never identified (or bought) this weapon before, it will appear in the inventory as Acacia Staff. I experienced the same issue. At level 6, Swirling Dance allows them to use their reaction to counterattack right after an enemy misses them with a melee attack. The easy way to get gold is by letting the Scavengers retrieve stuff from your dungeons and overworld battles. It's hard to make four distinct-looking characters for your party. Starting at level 3 with 3 bonus skill proficiencies, the Lore Bard becomes even more versatile than they already were. Hi everyone! I’ve played full release Solasta quite a bit now on cataclysm difficulty & ironman cataclysm -- including the recent Primal Calling DLC -- and have finally updated my (mostly) comprehensive subjective spells tier list. Fix the accuracy. You can have a shield at the other but not a second weapon, nor you can hold a versatile weapon with both hands. Roll for initiative, take attacks of opportunity, manage player location, and the verticality of the battlefield in a game that is based on the SRD 5. Magical, Slashing Damage, Piercing Damage, Melee, Versatile, Metal. Stage. The old reddit post of the list is linked, with the balance around the Sorcerer DLC there. This weapon grants a +2 attack bonus and a +2 damage. Prerequisite: The ability to cast at least one spell. This weapon is exactly the same as a standard Battleaxe, with the only difference being that it can be used in crafting recipes. STR. Would certainly be nice to see some more love, though. This mod gives you an extra 54 faces to choose from. Originally posted by wizard1200: Magic missle inflicts 1d4 + 1 points of damage per missle, always hits and 5 missles (3 + 1 for shock arcanist + 1 for level 2 spell slot) inflict about 17. There is one best party build in DOS2, and it's all physical damage. I n this Solasta Crown of the Magister Beginner’s Guide, I’m going to discuss 10 tips that can make your experience with Solasta more enjoyable. It's a basic non-magical weapon. When a character is being attacked, the attacker rolls a d20 to see if an attack hit (and adds modifiers, if any). Weapons are usually categorized into different types that. The most common damage dealt by weapons is Bludgeoning, Piercing and Slashing. You need another way to get unarmed damage bonuses, like race or fighting style but the monk has some nifty bonuses that still apply. Solasta makes it easy to gain proficiency in longbow or heavy crossbow through race or background. The easy way to get gold is by letting the Scavengers retrieve stuff from your dungeons and overworld battles. So the best sustained DPS 2H in Solasta might be a Barbarian Berzerker, since they can make Bonus Action attacks that do full weapon damage. The classics. DiceWrangler Jun 10, 2021 @ 9:30am. Quick edit: also not sure how it works in Solasta but in 5e they both count as the same attack so it would work no matter what. This is a nice bonus. Only 2H weapons works, using a versatile weapon like longsword with two hands wont trigger the extra attack. That means you can use it as a ranged weapon or deal additional damage by wielding it with two hands, but must use your strength modifier when doing so. 1 Ruleset. 2d8 is fine cantrip damage at lvl 5. jeezChecked last pacth and yet same problem. Dragonblade Longsword is a Martial Weapon in Solasta: Crown of the Magister . Or should be. Although these stats. Accidently dragging and dropping an item to the same slot it was already in no longer consumes your action. Slashing Damage, Melee, Versatile, Metal, Ingredient. With disadvantage, their chance of hitting you is 6% only. Piercing Damage, Melee, Thrown, Versatile, Standard, Wood, Metal, Ingredient. Originally posted by Giant Space Hamster: I can confirm it is not working with a Greatsword. Magical, Slashing Damage, Cold Damage, Melee, Versatile, Metal. Maul of the Destroyer. 4 per turn can save a turn to kill an opponent. #1. For magic, the rules are roughly the same, magic can discharge and do minor damage to the player, miss and hit other target, or on a 1, deafen or blind the person until next turn or something based on the spells context. Primed Longsword is a standard one-handed melee slashing weapon and an ingredient needed to craft magical weapons. A Greataxe deals 1d12+Strength mod which means 1-12 damage is the range, a Greatsword on the other hand rolls 2d6+Str which rolls 2 six sided dice and adds your Strength modifier. It starts as 1d6, or the Monk damage if better, but as a versatile weapon, its damage die also increases by one size if you use it two. Starting your adventure. The team will continue to develop the ambitious RPG over the next year or two with feedback from the community before it. . Damage Tipes in Solasta: Crown of the Magister are properties of any damage coming from any attacks or other sources. It's a basic non-magical weapon. Staff of Swarming Insects is a magical one-handed melee bludgeoning weapon. While it's set in the completely new homebrewed world of Solasta, it's been built on top of the framework for Dungeons and Dragons 5th Edition. They range from common, non-magical ones to powerful and unique magical ones. Defense - +1 AC when wearing armor. It's inferior, but not massively so. Only 2H weapons works, using a versatile weapon like longsword with two hands wont trigger the extra attack. Radiant is the way to go. A spear is a simple weapon with Thrown and Versatile properties. #5. Value. Most uses of Proficiency Bonus are related to checks made with 20 sided dice rolls. When I lured the vampires into the sunlight, the game. 1d8 (1d10 versatile) Other. , stalactites in caverns). While you are wielding a versatile weapon and no other weapons, at the start of your turn you gain one of the following benefits (your choice), which lasts until the start of your next turn: +1 AC, +1 to attack rolls, +2 to damage rolls. Paladin Spellcasting – You can now cast Paladin spells. Below is a list of each ability score and the things they directly affect. On top of that Cutting Words has been buffed in Solasta: the targeted enemy decreases all its ability. That is. You can hit boss with 4 to 8 arrows a round. 3000 gp. Spell attack: D20 + proficiency bonus + primary spell-stat (usually wis/int or cha depending the class) + special stuff (ie. Many “monk” weapons are light (dagger, short sword, club, hand axe). Magical, Attunement, Bludgeoning Damage, Melee, Versatile, Summoning, Piercing Damage, Area of Effect, Spell Focus, Wood. Spells can be used against enemies to deal damage and to inflict negative status effects, and, they can also be used to conjure magical energy to support the team such as healing effects. They can use their bonus action to attack using the. Magical, Slashing Damage, Melee, Versatile, Metal. 5. It starts as 1d6, or the Monk damage if better, but as a versatile weapon, its damage die also increases by one size if you use it two-handed (I. given time, resources, access to scrolls and books to copy from, they're potentially enormously versatile. Note: Versatile characters who have high strength and Athletics proficiency, meanwhile, will be able to jump across great distances. Solasta Primal Calling DLC – New Druid Class. In-game properties. The missile counts as a monk weapon and has a normal range of 4 cells and a long range of 12 cells. This is a lot of damage, making it very versatile. Follow Up Strike is a Feat in Solasta: Crown of the Magister. +2 base AC healing when hit use a Ki point to make all damage reduced 50% That as tanking as D&D gets. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. The rule on unarmed strikes should read as follows: “Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). #1. Each recipe uses a “primed” item as a base, and an additional ingredient to activate the primed item. In-game properties. Ambidextrous (+DEX) – for TWF dual wielders. Below is a list of each ability score and the things they directly affect. . The implication being that you can take one of your hands off your sword for a couple of seconds to cast your spell. After that it is my wizard's turn. Only 2H weapons works, using a versatile weapon like longsword with two hands wont trigger the extra attack. Solasta: Crown of the Magister is a CRPG designed by new studio Tactical Adventures and employs an adapted version of the Dungeons & Dragons 5th edition rule set. Not sure if there are any of those so lightbringer longbow all the way. Just stack those damage dice. 5 average + 2) than on a two-handed weapon (5. On a successful save, the creature takes half as much damage. Less damage but the mechanics and adventages of 2h. I_am_no_Ghost • 2 yr. Rogue is a Class in Solasta: Crown of the Magister. -Wizard: You do really need one to fully enjoy the game. And 5e gave built-in healing to Fighters, and it's usually more than enough. Solasta was kind enough to give us "rolled stats" and not just "point buy". Shadow Dagger. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle. In-game properties. Solasta: Crown of the Magister. Solasta: Crow of the Magister isn't anywhere close to release just yet. I'll take your word that that's how it works in Solasta though. This comprehensive walkthrough. You can argue Shadowtamer's Dark Slayer being a better choice damage-wise at higher levels but Colossus Slayer works against anything. In-game properties. Honestly I think Sorcerer needs a bit of help in Solasta imo. so, I think this "bug" (i post a topic about it yesterday) is due to the wrong french translation for the 2 Hands Sword = Epée à Deux Mains. The paralysis poison stuns locks bosses. Unfortunately the best monk weapons (spear/quarterstaff) don’t benefit from any of the new feats (except the elemental ones that any melee attacker can benefit from). Being proficient in a task either grants a benefit to performing it or prevents from having penalties or restrictions. Gold makes Solasta go round Have 20,000 gold in your inventory. Solasta Crown of the Magister’s Inner Strength DLC ’s highlight is definitely the introduction of three new character classes. Solasta: Crown of the Magister brings back the thrill, tactics, and deep. Gauntlets are just 1d4 Bludgeoning weapons so, at 6th level, +1 Gauntlets are almost equivalent to unarmed damage (d6; though they are still +1 to-hit) but at 11th level (d8) you might consider just removing them and fight bare-handed -- unless you find +2. This weapon is exactly the same as a standard Longsword, with. 5. Damage Type. Beyond, there is a Mutated Dryad, a Mutated Bear and a screaming stone. She attacks, and rolls a 9. To wield a chosen weapon, the character needs a proper proficiency. Spell save: 8 + proficiency bonus + primary spell-stat + special stuff (ie. So yeah basically rogue is on paper trash tier class in vanilla Solasta. Somatic components seem to not be a thing in BG3, bummer. The spell list it has access to just isn't able to keep up, metamagic or otherwise. In the main campaign, the weapon cannot be bought or found, it can only be crafted. In this video I show off a how to build The Panzer (Rogue Tank/2H Melee) in Solasta CoTM from level 1-12. Cantrips Eldritch Blast1675. Some feats have a prerequisite to obtain them on level-up, and each feat can only be obtained. Dexterity (DEX) measures agility, reflexes, and balance. They use their natural talents to master various skills and find their own way to thrive. Follow-up Strike should also work with Versatile weapons (wielded with two hands) but it is a custom feat so only Tactical Adventures would know. Feat. In-game properties. Your rogue can attack twice because he uses an offhand weapon. 4. Attunement is required to use those abilities. Slashing Damage, Melee, Versatile, Standard, Metal. Moving back on topic, Barbarians have a couple of notable weaknesses; 1) They are HP tanks. 4. Solasta's weak points are the writing/story, a partial rather than complete implementation of core classes, a nearly complete lack of choices and consequences which means there is virtually no replayability, and a core campaign length that is 2/3 shorter than other CRPGs such as Kingmaker or Pillars of Eternity. Being able to do actions/casts that stipulate you having one hand free. Note that a great axe does 1d12 of damage, average 6. been trying this damn boss for way too long. Weight. You will also notice you cannot use follow up attack feat for a bonus action attack with a versatile weapon, as it again is NOT a great weapon. Fighters are better than Paladins because two-weapon fighting maxes our damage per turn. Curious how you see them underwhelming. Roll for initiative, take attacks of opportunity, manage player location, and the verticality of the battlefield in a game that is based on the SRD 5. Paladin in +1 Plate armor, and +2 shield has like +24AC, and that is without counting possible Defender Fighting style (+1AC), and Armor expert perk (+1AC), Also paladin (Oath of Judgment) can self-cast. You can make a STR focused build and dump some wisdom and some dex, maybe even a level in Barbarian for rages, and still end up getting top notch monk features, like proficiency on all saving throws, a lot of. It is my fighter's turn. 3. I have him cast scorching ray. #13. By Jason Rodriguez May 26, 2021. Rogue damage per round is among the lowest, and their utility can be handed out via a background. Gets AC. The storm area is a wide wall of 20×2 cells. Weapons are usually categorized into different types that suit each playable class, each. Damage Type. Solasta is a tactical turn-based RPG, which is based on Dungeons & Dragons 5th Edition, more specifically the SRD 5. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. 5 average damage, while a +2 mace is 3. Lightbringer longbow is +1 attack +1d8 radiant damage of accuracy is +1 attack +1 damage So lightbringer longbow is better unless foe is immune to radiant damage. Also note, a staff is special. At 5th, 11th, amd 17th levels, add an extra 1d4. of 16 DEX on a ranger means you have about a 5% higher chance to hit enemies with your bow & do an extra point of damage on each hit. Lightbringer Greatsword (2d6+1d8) - Average dmg increase from crits: 0,575. 1 Ruleset. Updated: 12 Oct 2022 21:53. Every fourth level, a character can choose between increasing their ability scores or gaining a feat (some feats also provide an ability score increase). Battleaxe of Acuteness is a craftable one-handed melee slashing weapon. Rogues are versatile first and foremost. Take note that some feats have certain requirements, and your character must. Solasta has a huge emphasis on tactical combat, with a loyal & passionate modding community all about pushing the limits of a creative & challenging adventure within the D&D 5e framework. Every bit of damage helps and alternatives doesn't give you anything supremely useful. Absinth Minded Apr 25, 2022 @ 2:45am. You either take a Druid, or you. Hello, Dueling fighting style requires you to only wield one weapon at hand.